Infinity Tower is a Challenge Mode where you fight mobs and bosses and progress through floors in increasing difficulty.
Infinity Tower is the best place to collect Coins, Seithr, Hero Draft Orders and many more items which are useful in upgrading your heroes. To clear a floor, you have to defeat the boss of that floor (indicated by the flashing red circle under him/her) before the timer runs out. When you have cleared a floor, you advance to the next level/floor, which will be harder to clear than the previous floor. Contrary to what the name implies, the Infinity Tower isn't 'infinite', as currently the highest reachable floor is Floor 90. The game ends when you fail to defeat the boss in time, or when your HP reaches 0, or when you have successfully cleared the highest floor in the tower.
CONTENTS
◦DESCRIPTION & TIPS◦
◦TOWER FLOORS◦
◦TOWER BOSSES◦
◦TOWER DROPS
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◦DESCRIPTION & TIPS◦
Infinity Tower is the best place to collect Coins, Seithr, Hero Draft Orders and many more items which are useful in upgrading your heroes. To clear a floor, you have to defeat the boss of that floor (indicated by the flashing red circle under him/her) before the timer runs out. When you have cleared a floor, you advance to the next level/floor, which will be harder to clear than the previous floor. Contrary to what the name implies, the Infinity Tower isn't 'infinite', as currently the highest reachable floor is Floor 90. The game ends when you fail to defeat the boss in time, or when your HP reaches 0, or when you have successfully cleared the highest floor in the tower.
The Infinity Tower grants you 3 tries (for 3 separate heroes) and resets daily. Players VIP 9 and above can reset their daily chances, paid for with 150 diamonds per reset. Raiding the Tower instantly grants you rewards based on your hero's current highest floor by paying in diamonds. VIP players get a discount in raiding which varies based on their VIP level.
There are 2 types of floors in general: floors with mobs, and floors without mobs (solo). The first floor is always a Mob Floor, followed by a Solo Floor in F2, and back to Mob Floor in F3, and vice versa. Mob Floors are typically floors with odd numbers (1, 3, 5...) and consist of a group of predetermined enemies specific to the floor (refer table) accompanied by a randomized Mob Boss. Solo Floors are floors with even numbers (2, 4, 6...) and have no mobs in them, only a single randomized Solo Boss. Defeat the Mob Boss and Solo Boss of each floor within the given time to progress to the next floor.
TIPS: It is possible to reroll (i.e. exit and reenter) the Infinity Tower if you had a bad run or got a boss you do not wish to challenge. You can return back to the floor which you last left, with the boss randomized again and your hero imposed a reduction in HP as penalty. The reroll counts even when your hero is defeated as long as you exit the game BEFORE the announcer says "CHALLENGE CLEAR". The HP reduction penalty reduces 20% of your remaining HP for every time you quit (if your Ragna has 100/150 HP in the start of the floor and you exit that floor, you return with 80/150 HP, and if you reroll again you return with 64/100 HP next). You can reroll an infinite amount of times as the HP penalty stops when you have only 0.01% of your original total HP (that would mean the penalty stops around 10/100 000 HP). On the bright side, for every floor you clear, you recover 20% of your original total HP (meaning you recover 20 000 HP if your max total HP is 100 000).
Note: Solo Bosses typically are unable to burst (and perform burst related skills) until you reach a certain floor in the tower. Litchi is the only Solo Boss who can't burst. Hakumen bursts when he has 1/4 HP left, starting Floor 52. Jin bursts when he has 1/2 HP left, starting Floor 52. Noel bursts when she has 1/2 HP left, starting Floor 52. Platinum bursts when she has 1/2 HP left, starting Floor 52. Tager bursts when he has 1/2 HP left, starting Floor 26.
Mob Bosses typically are unable to perform burst at all, except Valkenhayn. Valkenhayn bursts intermittently, usually occurring after recovering from your hero's attacks.
◦TOWER DROPS
◦TOWER FLOORS◦
FLOOR
|
COIN
& SEITHR
|
SCORE
|
MOB
|
1
|
250
|
500
|
Guard (White)
|
2
|
250
|
700
|
-
|
3
|
250
|
1 200
|
Frog (Purple)
|
4
|
250
|
1 400
|
-
|
5
|
250
|
1 900
|
Nago (Purple)
|
6
|
500
|
2 100
|
-
|
7
|
500
|
2 600
|
Kojiro (Purple)
|
8
|
500
|
2 800
|
-
|
9
|
500
|
3 300
|
Nirvana (Purple)
|
10
|
500
|
3 500
|
-
|
11
|
750
|
4 000
|
Kojiro (Purple)
|
12
|
750
|
4 200
|
-
|
13
|
750
|
4 700
|
Stone
|
14
|
750
|
4 900
|
-
|
15
|
750
|
5 400
|
Hanzo (Blue)
|
16
|
1 000
|
5 600
|
-
|
17
|
1 000
|
6 100
|
Guard (Blue)
|
18
|
1 000
|
6 300
|
-
|
19
|
1 000
|
6 800
|
Gii (Pink)
|
20
|
1 000
|
7 000
|
-
|
21
|
1 250
|
7 500
|
Valkenhayn
|
22
|
1 250
|
7 700
|
-
|
23
|
1 250
|
8 200
|
Guard (Red)
|
24
|
1 250
|
8 400
|
-
|
25
|
1 250
|
8 900
|
Guard (White)
|
26
|
1 500
|
9 100
|
-
|
27
|
1 500
|
9 600
|
Frog (Purple)
|
28
|
1 500
|
9 800
|
-
|
29
|
1 500
|
10 300
|
Nago (Purple)
|
30
|
1 500
|
10 500
|
-
|
31
|
1 750
|
11 000
|
Kojiro (Purple)
|
32
|
1 750
|
11 200
|
-
|
33
|
1 750
|
11 700
|
Nirvana (Purple)
|
34
|
1 750
|
11 900
|
-
|
35
|
1 750
|
12 400
|
Kojiro (Purple)
|
36
|
2 000
|
12 600
|
-
|
37
|
2 000
|
13 100
|
Stone
|
38
|
2 000
|
13 300
|
-
|
39
|
2 000
|
13 800
|
Hanzo (Blue)
|
40
|
2 000
|
14 000
|
-
|
41
|
2 250
|
14 500
|
Guard (Blue)
|
42
|
2 250
|
14 700
|
-
|
43
|
2 250
|
15 200
|
Gii (Pink)
|
44
|
2 250
|
15 400
|
-
|
45
|
2 250
|
15 900
|
Valkenhayn
|
46
|
2 500
|
16 100
|
-
|
47
|
2 500
|
16 600
|
Guard (Red)
|
48
|
2 500
|
16 800
|
-
|
49
|
2 500
|
17 300
|
Guard (White)
|
50
|
2 500
|
17 500
|
-
|
51
|
2 750
|
18 000
|
Guard (White)
|
52
|
2 750
|
18 200
|
-
|
53
|
2 750
|
18 700
|
Frog (Green)
|
54
|
2 750
|
18 900
|
-
|
55
|
2 750
|
19 400
|
Nago (Green)
|
56
|
3 000
|
19 600
|
-
|
57
|
3 000
|
20 100
|
Kojiro (Purple)
|
58
|
3 000
|
20 300
|
-
|
59
|
3 000
|
20 800
|
Nirvana (Red)
|
60
|
3 000
|
21 000
|
-
|
61
|
3 250
|
21 500
|
Kojiro (Purple)
|
62
|
3 250
|
21 700
|
-
|
63
|
3 250
|
22 200
|
Stone
|
64
|
3 250
|
22 400
|
-
|
65
|
3 250
|
22 900
|
Hanzo (Blue)
|
66
|
3 500
|
23 100
|
-
|
67
|
3 500
|
23 600
|
Guard (Blue)
|
68
|
3 500
|
23 800
|
-
|
69
|
3 500
|
24 300
|
Gii (Purple)
|
70
|
3 500
|
24 500
|
-
|
71
|
3 750
|
25 000
|
Valkenhayn
|
72
|
3 750
|
25 200
|
-
|
73
|
3 750
|
25 700
|
Guard (White)
|
74
|
3 750
|
25 900
|
-
|
75
|
3 750
|
26 400
|
Frog (Green)
|
76
|
3 750
|
26 600
|
-
|
77
|
3 750
|
27 100
|
Nago (Green)
|
78
|
3 750
|
27 300
|
-
|
79
|
3 750
|
27 800
|
Kojiro (Purple)
|
80
|
3 750
|
28 000
|
-
|
81
|
3 750
|
28 500 |
Nirvana (Red)
|
82
| 3 750 | 28 700 |
-
|
83
|
3 750
|
29 200 |
Kojiro (Purple)
|
84
|
3 750
|
29 400 |
-
|
85
|
3 750
|
29 900 |
Stone
|
86
|
3 750
|
30 100 |
-
|
87
|
3 750
|
30 600 |
Hanzo (Blue)
|
88
|
3 750
|
30 800 |
-
|
89
|
3 750
|
31 300 |
Guard (Blue)
|
90
|
3 750
|
31 500 |
-
|
◦TOWER BOSSES◦
BOSS
|
|
MOB BOSS
Floor with Odd Number (1, 3, 5…)
|
SOLO BOSS
Floor with Even Number (2, 4, 6…)
|
Nago (Green)
Gii (Purple)
Frog (Green)
Valkenhayn
Kojiro (Purple)
Hanzo (Blue)
Nirvana (Red)
Stone
|
Hakumen (bursts at 1/4 HP)
Jin (bursts at 1/2 HP)
Litchi (no burst)
Noel (bursts at 1/2 HP)
Platinum (bursts at 1/2 HP)
Tager (bursts at 1/2 HP)
|
Note: Solo Bosses typically are unable to burst (and perform burst related skills) until you reach a certain floor in the tower. Litchi is the only Solo Boss who can't burst. Hakumen bursts when he has 1/4 HP left, starting Floor 52. Jin bursts when he has 1/2 HP left, starting Floor 52. Noel bursts when she has 1/2 HP left, starting Floor 52. Platinum bursts when she has 1/2 HP left, starting Floor 52. Tager bursts when he has 1/2 HP left, starting Floor 26.
Mob Bosses typically are unable to perform burst at all, except Valkenhayn. Valkenhayn bursts intermittently, usually occurring after recovering from your hero's attacks.
Read about tips on fighting each boss here.
◦TOWER DROPS ◦
Note:
Weapon drops are specific to the hero who cleared the floor and drops only at floor milestones at a very, very low rate.
Hero Draft Orders drop only at floor milestones at a moderate-low rate.
For Souls, one drop is guaranteed at every floor milestone, and souls may also drop in-between milestones at a moderate drop rate.
Throughout the tower, you may receive Sellable Copper (sold for 1,000 Coins) and Sellable Rock (sold for 1,000 Seithr) that drop at a moderate rate from both milestone and non-milestone floors.
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