Infinity Tower



Infinity Tower is a Challenge Mode where you fight mobs and bosses and progress through floors in increasing difficulty.


CONTENTS

DESCRIPTION & TIPS
TOWER FLOORS
TOWER BOSSES
TOWER DROPS

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DESCRIPTION & TIPS


Infinity Tower is the best place to collect Coins, Seithr, Hero Draft Orders and many more items which are useful in upgrading your heroes. To clear a floor, you have to defeat the boss of that floor (indicated by the flashing red circle under him/her) before the timer runs out. When you have cleared a floor, you advance to the next level/floor, which will be harder to clear than the previous floor. Contrary to what the name implies, the Infinity Tower isn't 'infinite', as currently the highest reachable floor is Floor 90. The game ends when you fail to defeat the boss in time, or when your HP reaches 0, or when you have successfully cleared the highest floor in the tower.

The Infinity Tower grants you 3 tries (for 3 separate heroes) and resets daily. Players VIP 9 and above can reset their daily chances, paid for with 150 diamonds per reset. Raiding the Tower instantly grants you rewards based on your hero's current highest floor by paying in diamonds. VIP players get a discount in raiding which varies based on their VIP level.

There are 2 types of floors in general: floors with mobs, and floors without mobs (solo). The first floor is always a Mob Floor, followed by a Solo Floor in F2, and back to Mob Floor in F3, and vice versa. Mob Floors are typically floors with odd numbers (1, 3, 5...) and consist of a group of predetermined enemies specific to the floor (refer table) accompanied by a randomized Mob Boss. Solo Floors are floors with even numbers (2, 4, 6...) and have no mobs in them, only a single randomized Solo Boss. Defeat the Mob Boss and Solo Boss of each floor within the given time to progress to the next floor.

TIPS: It is possible to reroll (i.e. exit and reenter) the Infinity Tower if you had a bad run or got a boss you do not wish to challenge. You can return back to the floor which you last left, with the boss randomized again and your hero imposed a reduction in HP as penalty. The reroll counts even when your hero is defeated as long as you exit the game BEFORE the announcer says "CHALLENGE CLEAR". The HP reduction penalty reduces 20% of your remaining HP for every time you quit (if your Ragna has 100/150 HP in the start of the floor and you exit that floor, you return with 80/150 HP, and if you reroll again you return with 64/100 HP next). You can reroll an infinite amount of times as the HP penalty stops when you have only 0.01% of your original total HP (that would mean the penalty stops around 10/100 000 HP). On the bright side, for every floor you clear, you recover 20% of your original total HP (meaning you recover 20 000 HP if your max total HP is 100 000).




TOWER FLOORS


FLOOR
COIN & SEITHR
SCORE
MOB
1
250
500
Guard (White)
2
250
700
-
3
250
1 200
Frog (Purple)
4
250
1 400
-
5
250
1 900
Nago (Purple)
6
500
2 100
-
7
500
2 600
Kojiro (Purple)
8
500
2 800
-
9
500
3 300
Nirvana (Purple)
10
500
3 500
-
11
750
4 000
Kojiro (Purple)
12
750
4 200
-
13
750
4 700
Stone
14
750
4 900
-
15
750
5 400
Hanzo (Blue)
16
1 000
5 600
-
17
1 000
6 100
Guard (Blue)
18
1 000
6 300
-
19
1 000
6 800
Gii (Pink)
20
1 000
7 000
-
21
1 250
7 500
Valkenhayn
22
1 250
7 700
-
23
1 250
8 200
Guard (Red)
24
1 250
8 400
-
25
1 250
8 900
Guard (White)
26
1 500
9 100
-
27
1 500
9 600
Frog (Purple)
28
1 500
9 800
-
29
1 500
10 300
Nago (Purple)
30
1 500
10 500
-
31
1 750
11 000
Kojiro (Purple)
32
1 750
11 200
-
33
1 750
11 700
Nirvana (Purple)
34
1 750
11 900
-
35
1 750
12 400
Kojiro (Purple)
36
2 000
12 600
-
37
2 000
13 100
Stone
38
2 000
13 300
-
39
2 000
13 800
Hanzo (Blue)
40
2 000
14 000
-
41
2 250
14 500
Guard (Blue)
42
2 250
14 700
-
43
2 250
15 200
Gii (Pink)
44
2 250
15 400
-
45
2 250
15 900
Valkenhayn
46
2 500
16 100
-
47
2 500
16 600
Guard (Red)
48
2 500
16 800
-
49
2 500
17 300
Guard (White)
50
2 500
17 500
-
51
2 750
18 000
Guard (White)
52
2 750
18 200
-
53
2 750
18 700
Frog (Green)
54
2 750
18 900
-
55
2 750
19 400
Nago (Green)
56
3 000
19 600
-
57
3 000
20 100
Kojiro (Purple)
58
3 000
20 300
-
59
3 000
20 800
Nirvana (Red)
60
3 000
21 000
-
61
3 250
21 500
Kojiro (Purple)
62
3 250
21 700
-
63
3 250
22 200
Stone
64
3 250
22 400
-
65
3 250
22 900
Hanzo (Blue)
66
3 500
23 100
-
67
3 500
23 600
Guard (Blue)
68
3 500
23 800
-
69
3 500
24 300
Gii (Purple)
70
3 500
24 500
-
71
3 750
25 000
Valkenhayn
72
3 750
25 200
-
73
3 750
25 700
Guard (White)
74
3 750
25 900
-
75
3 750
26 400
Frog (Green)
76
3 750
26 600
-
77
3 750
27 100
Nago (Green)
78
3 750
27 300
-
79
3 750
27 800
Kojiro (Purple)
80
3 750
28 000
-
81
3 750
28 500
Nirvana (Red)
82
3 750 28 700
-
83
3 750
29 200
Kojiro (Purple)
84
3 750
29 400
-
85
3 750
29 900
Stone
86
3 750
30 100
-
87
3 750
30 600
Hanzo (Blue)
88
3 750
30 800
-
89
3 750
31 300
Guard (Blue)
90
3 750
31 500
-



TOWER BOSSES


BOSS
MOB BOSS
Floor with Odd Number (1, 3, 5…)
SOLO BOSS
Floor with Even Number (2, 4, 6…)
Nago (Green)
Gii (Purple)
Frog (Green)
Valkenhayn
Kojiro (Purple)
Hanzo (Blue)
Nirvana (Red)
Stone
Hakumen (bursts at 1/4 HP)
Jin (bursts at 1/2 HP)
Litchi (no burst)
Noel (bursts at 1/2 HP)
Platinum (bursts at 1/2 HP)
Tager (bursts at 1/2 HP)



Note: Solo Bosses typically are unable to burst (and perform burst related skills) until you reach a certain floor in the tower. Litchi is the only Solo Boss who can't burst. Hakumen bursts when he has 1/4 HP left, starting Floor 52. Jin bursts when he has 1/2 HP left, starting Floor 52. Noel bursts when she has 1/2 HP left, starting Floor 52. Platinum bursts when she has 1/2 HP left, starting Floor 52. Tager bursts when he has 1/2 HP left, starting Floor 26.
Mob Bosses typically are unable to perform burst at all, except Valkenhayn. Valkenhayn bursts intermittently, usually occurring after recovering from your hero's attacks.

Read about tips on fighting each boss here.



TOWER DROPS


FLOOR MILESTONE
POSSIBLE SPOILS
5


10




15




20






25






30





35





40





45





50





55





60





65





70





75





80





85





90






Note:
Weapon drops are specific to the hero who cleared the floor and drops only at floor milestones at a very, very low rate.
Hero Draft Orders drop only at floor milestones at a moderate-low rate.
For Soulsone drop is guaranteed at every floor milestone, and souls may also drop in-between milestones at a moderate drop rate.
Throughout the tower, you may receive Sellable Copper (sold for 1,000 Coins) and Sellable Rock (sold for 1,000 Seithr) that drop at a moderate rate from both milestone and non-milestone floors.


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